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PC-SIG: World of Games
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PC-SIG World of Games (CDRM1080710) (1993).iso
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1389
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COMLIST.TXT
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1990-06-25
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FALLTHRU COMMAND LIST
DIRECTIONAL COMMANDS:
NORTH(n) NORTHEAST(ne) EAST(e) SOUTHEAST(se) SOUTH(s) SOUTHWEST(sw)
WEST(w) NORTHWEST(nw) UP(u) DOWN(d)
BACK(b) reverses current direction.
FORWARD(f) continues current direction.
ENTER(ent) used ONLY if direction to entrance is not specified.
REPEAT(r) toggle; on causes directional command to repeat 10 times.
MATERIAL HANDLING COMMANDS:
TAKE(tk)(pick up)<all><quantifier><object(s)> {eg: take sword 5 lbs food}
DROP(dp)(put down)<all><quantifier><object(s)>{eg: drop coat and diamond}
MOVE(mv)FROM(fr)<container,hand,here>TO<container,hand,here><quantifier>
<object(s)> {eg: mv fr here to sack knife flint c01}
FILL<container>with<substance> {eg: fill canteen with water}
EMPTY<container> {eg: empty pack}
GATHER(collect)<number><item>: gather rocks or wood. {eg: gather 5 rocks}
Note: containers are identified by serial numbers - ie: c01 = canteen c01.
quantifiers are pound(lb), ounce(oz), quart(qt), pint, and stick.
ATTACK COMMANDS:
SHOOT(sh)<arrow>at<target> {eg: shoot arrow at devi}
SLING<rock>at<target> {eg: sling rock at renegade}
THROW<object>at<target>: rocks, knives, maces, axes,spears, etc.
{eg: throw knife at demon}
FIGHT(attack)(kill): one word - used to fight warrior, renegade, demon, etc.
STEAL: one word - takes most valuable object when successful.
YIELD<surrender>: one word - allows surrender to an honorable warrior
AGREE<yes>: one word - agrees to pay tribute to a victorious warrior
RUN(retreat): one word - flees a hopeless battle
MARKET COMMANDS:
BUY<number><quantifier><object> {eg: buy 5 lbs food and canteen}
SELL<number><quantifier><object> {eg: sell 40 sticks of wood}
TRADE<object>: used to barter where money is not the unit of exchange.
INFORMATION COMMANDS:
INFO <subject>: {eg: info or'gn; info rabir; info sword; etc}
INVENTORY(i): lists all items in a participant's immediate possession.
READ(look at)<sign,notice,list,object>
LOOK IN or ON<container>: burros must be specified by name and
containers by serial number.
LOOK HERE(hr): describes current location.
HELLO(hi): talk to warriors, peasants, storekeepers, etc.
MISCELLANEOUS COMMANDS:
EAT(t)<number> {eg: eat 5 - causes consumption of 5 lbs of food}
DRINK(k)<number> {eg: k 2 - causes consumption of 2 pints of water}
REST(z)<number>: rest for a number of minutes, default is 60.
DIG: a hole in appropriate locations, requires shovel.
HUNT(h): locates game animals if any are present.
PREPARE(skin)<number><animal,melon>: convert dead animals and melons
to food {eg prepare 3 melon}.
LIGHT(l)<lamp,fire>
EXTINGUISH(x)<lamp,fire>
APPLY: salve to a wound(can be applied during a fight).
ORDER<meal,number<food>>: at inn order food to eat on premises or to
take with you.
WHERE<is><place>: obtain location information from a weyring.
LEVEL: displays current fight experience level of participant.
UNLOCK(open)<door,gate,grating,etc.>
TURN<valve>
CUT<chains,ropes,bindings,etc.>
RESET: resets odometer to zero.
OPERATING COMMANDS:
HELP(p): calls this file while game is running.
SAVE: saves current postion to disk in default drive.
RESTORE: restores the last saved position; current postion is lost.
REDO: repeats current player's turn.
QUIT(q): leaves the game; call save first to retain current position.
PQ: allows one person to quit game without affecting the others.
PI: allows one player to become inactive; can later return to the game.